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59 Reviews | 6 w/ Responses
What is the fun of doing the "magician" unkillable at the first shot by forcibly making the rifle miss the hit with a completely different reaction than previous levels?
Not fun nor challenging, just "you must miss him by script"...hope you kill yourself...
Author's Response:
hope I kill myself over a game? no thank you! get a life will you?
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For this kind of games a P4ht should be uberly enough...but it's choppy and choppier until it bloks...
Next time try to refine the code.
Author's Response:
Some people just hate me, some people's computers just suck.
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First, the safe dial less sensible, then the timer of the fuse minigame is too fast.
Otherwise it is a good game, a bit short but nice.
Ah don't mind for the guys that say it's too difficult (maybe its neurons are freezed in the icy waste) it is even too simple...oh yes, next time lay around some hints for the secrets...I've found the room only because coughing and clicked random on screen...
Ah and add something tasty with the secret and the "checklist" completed..even a "greethings, you beat it!" might work...
Nice work, you might improve it or do a new game...
Author's Response:
move the mouse far away from the dial on the safe part to achieve far more control/accuracy!!
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...the controls of the clock are a bit annoying...like "my mouse is there and the clock is going by its will"
Maybe try to implement the arrows/WASD too...
Author's Response:
Arrows/WASD could be a future option. The clock does not move at the same speed as the mouse, which is why it can sometimes feel awry.
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...you might add a bar to predict how much point you need to get the next power-up for weapon, speed and shield...i give up around the 16-17th level (didn'remember) because wasted up too much in search of the weapon next the "three little green bolt"...and I shall not play again this game.
Author's Response:
Every upgrade counts towards the damage of the weapon, the area of effect is the only thing that changes with the graphics.
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..yes, the controls are sometimes impossible to use effectively (i.e. when two wolves attak you simultaneously front and rear, in the forest) without being wounded...so a game that might have a "9" is wasted by a bad timing of the enemies...
Author's Response:
You can kill a bat and two wolves coming from opposite directions with two swift moves! You just have to practice! This game was not meant to be a walk in the park, it actually takes concentration, patience and persistence to get through a forest swarming with wolves and bats, after that it gets even harder when demons and ghosts etc arrive... When you get into a fight, chances are you will get hurt, the thing is just who gets hurt the most... that's what most people dont get anymore because games are made so easy. But I guess if you want to please the masses, you have to please the masses, so thanks for the review and the input, much appreciated!
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