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Age/Gender: 24, Male
Location: Bologna
Job: Medicine Student
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59 Reviews | 6 w/ Responses
Too few powerups, fewer monsters type, no pause button...
It is difficult only at first levels, then it become extremely easy, just push space and mantaining it down...
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For this kind of games a P4ht should be uberly enough...but it's choppy and choppier until it bloks...
Next time try to refine the code.
Author's Response:
Some people just hate me, some people's computers just suck.
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If you had implemented a less shitty control of the player this should have been a 10 ...but without the proper control it's a total crap...
Maybe next time man...
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Well done game but with a totally twisted idea of coffee...everyone pretends milk in their cup...not a good way to appreciatethis drink...at least if we're not talking about the disgustng, awful, unedible, high caffeine-low aromatic, bucket of "darkened water" that in the USA they pretend to call coffee...thanks to God in Italy Starbuks will never set foot...
All this "monologue" for what? Simple, add multiple recipes...dont mind for the italian 1001 ways to prepare (long,restricted,with milk,in big cup,"corrected"with various distillates,with chocolate, with cinnamon and so on) but at least recognise the possibility that someone did not want milk...
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It need some BIG FIX...
First, I had the impression that the player controlled guys scores the "big damage" only when the target is about to die, most often wasting around 70% of damage and when I shall need a little hit for killing a foe, the damage are too often miserable, very very under the average.
Second, fix absolutely the 3 A.I. for the party because it seems they act in a very random pattern, healing himself and me even if I had taken jus 100 damage, when other times, the guy let themselve die not healing himself and attacking hand to hand instead, so the next turn he fall under the enemies hits.
Third, make the shop more "organized" and with more objects...
Fourth, some abilities are good, but other have useless upgrades...try to implement the gradually increasing damage instead of pumping up the "base damage" (for the electrobolt i.e.) or the ice stunning that need the stun time to be augmented...
Finally make the companions customizable or at least chekable because it's vital to give them the right equipment...but better to distribute the points by myself...
Great work but I hope in a "revised edition"...
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I killed lmost anything on screen and no powerups appeared,
Then i cannot kill much of the second wave of bit stronger enemies.
And finally i gave up with this game when after 5.40 minutes of shooting at the first boss it was still on screen and I was bored.
Second time the power ups appeared without a clear reason, an then at the first hit they passed out from the rear of the screen even before my ship returned on it...
Maybe a bug but sure i never play again this game, it really sucks!
Or using a local phrase "It's like an ass without a hole"...
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The game concept is abused so even it was a masterpiece the scor not even rais above a 7, but the very annoying thing is the semi rotated perspective, the diagonal "moves" goes bad with a horizontal pattern of the keyboard buttons...and the pseudo 3d effect is not worth the mess of controlling it.
Next time use for the controls the buttons y-u-h-j (a pseudo romboidal arrangement) or what else you can tink appropriate.
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Pointless, not fun, the control system was inaccurate, the graphics is poor and it became boring after few levels.
Why I should run to finish the level?
Why if I miss an enemy it's impossible to return up back to kill him?
Why the dominant colours are "green puck" and "gellow epathitis"?
Try again and make something more similar to "Bubble" and like...
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"Like hunting elephants with a nail clipper..."
The enemies are too impervious to damage, or your shoots aren't strong enough to kill them in a reasonable amount of time, in fact the most goes out of the screen...
The same flaw of the other two predecessors...
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"Yeurch! It tastes like...bitter ashes..."
Nice idea but it is impossible to follow all the action with the need of continuously switch between the snipers...and the black visual doesen't help...same for the zoom, it's useless...add a third wiew without the scope ant it'll work better...ah yes and do not place too much "sniper point" it has no sense...
So man, redo this game from the very beginning and maybe it could be a decent one...this is nearly unplayable, not fun, not relaxing, nothing...
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